You don't really need them unless you are a developer. xml, they are mainly intended for the developers. The executable you are going to run every time you want (or need) to patch a game. The most important tool of ReiPatcher that is responsible for patching the game. If you are not a developer, you don't really need these. Mainly used by developers to debug and have a documentation of the ExIni library. Responsible for creating, editing and saving configuration files. Used by ReiPatcher and the majority of user-created plug-ins. If you are asked to enter a password, it is most likely byreisen (if it's not, check the maid thread).Īfter you have extracted everything, you'll find at least the following files: Head to ReiPatcher and grab the tool! Of course, remember to thank Rei-sama for his hard work by giving him some reputation here (which is one of the many reasons you should join the greate Hongfire community!).Īfter you have the archive downloaded, extract it to some folder. Grabbing the tools and getting it organizedīefore we can start patching, we need ReiPatcher downloaded! 1 Grabbing the tools and getting it organized.What are we waiting for? Let the patching begin! By reading this small tutorial you will become a professional ReiPatcher'er(er?) in no time! Whichever it might be, you came to the right place. On the other hand, if you stumbled upon the page yourself, you most likely are seeking for an easy-to-understand tutorial on how to set up and use ReiPatcher. If somebody linked you to this page, it means you're one of hundreds of people who cannot really understand how to use this neat tool. All in all, the possibilities are limitless! ![]() ReiPatcher allows you to apply all kinds of modifications to a game that is made with Unity: you can change how game behaves you can translate the game into another language you can edit sounds, textures, models and other in-game assets while the game is running. ReiPatcher is an awesome tool made by Hongfire user usagirei. Writing plug-ins with ReiPatcher and UnityInjector.Patching 101: How to ReiPatch for dummies.The error on the console tells you which file is missing and what to search for. First of all you need the japanese dlc that your mod relies on, so you must know what it's named. The other few hundred errors that remained are false positives and can be ignored.ġ. The modpack by itself has no errors (other than the ones caused by missing dlc) because I fixed them all. If the mod with missing files errors is from the modpack, then you will find the other required files in the original modpack if you search for them, if you don't then they are dlc files. I suggest using BadModHunter from discord and it will find all files duplicates, conflicts and missing files errors. You need to keep and "LOBody Shapekey Clothing Models" replacements, and use common sense when removing duplicate models and menus if you add official dlc files to the Mod folder. If not, you either fix them or remove them. It's simply too much work and syncronizing the edits with the Jp Modpack will be a pain in the ass.įor now you can just install mods from the modpack and pray to kiss that they work. But I'm not going to waste my time with it if demand is not high, and I mean really high. I tried to group codependent mods where I could. Even I can't tell anymore which other mod is required for a mod to work unless I remove everything and see what error I get. Problem is that some files were moved or removed from their original folders in order to eliminate duplicates and some mods rely on other. It is well enough categorized into folders. ![]() Then it's up to you how you figure the other errors.Ģ. First time is free, just to demo the concept. However, I won't be bothered with such requests unless you are or were a contributor to the Vanilla Repack. ![]() If you show me the error I can extract the missing files. I for one have both jp and en version so I can provide support for both. Your best bet is to beg someone with the complete japanese version to help you. The tricky part is finding the dlc name and an actual dl link if you're not going to get it from the store. The dlc will then be used as a mod and solve the missing files issue (unless ofcourse it's not a dlc you are missing, but another mod. arc files with SybarisArcEditor (installed by CMI) and you can export the entire dlc costume (menus, materials, models, textures) and add it to the Mod folder. ![]() Instead if you managed to find the dlc, you just open the. You don't install the dlc so to not mess up your En installation and you DO NOT extract or move dlc files directly into your game folder.
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